On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II

نویسندگان

  • Declan Delaney
  • Tomás Ward
  • Séamus McLoone
چکیده

This paper is the second part of a two part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (DIAs) in recent decades. Part I reviewed the terminology associated with DIAs and offered definitions for consistency and latency. A classification for consistency maintenance mechanisms was given and various mechanisms belonging to the first of three categories, time management, were described. Here, in the second part of the paper, the remaining two categories of mechanisms are examined—information management (such as predictive contract techniques, relevance filtering, packet bundling) and system architecture (such as QoS and protocols).

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I

This paper is the first part of a two-part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (DIAs) in recent decades. Part I reviews the terminology associated with DIAs and offers definitions for consistency and latency. Related issues such as jitter and fidelity are also discussed. Furthermore, the various co...

متن کامل

Dynamic Shared State Maintenance In

Advances in computer networks and rendering systems facilitate the creation of distributed collaborative environments in which the distribution of information at remote locations allows efficient communication. Particularly challenging are distributed interactive Virtual Environments (VE) that allow knowledge sharing through 3D information. In a distributed interactive VE the dynamic shared sta...

متن کامل

On Network Latency in Distributed Interactive Applications

This paper has three objectives. Firstly it describes the historical development of Distributed Interactive Applications. It then defines network latency. Finally it describes a new approach to masking network latency in Distributed Interactive Applications called the strategy model approach. This approach derives from the on-going PhD studies of one of the authors. A software application to ga...

متن کامل

Latency & State Consistency in Networked Real-Time Games

1 Introduction In networked real-time games, and indeed any distributed virtual environment, there is an inherent tradeoff between latency reduction techniques and the consistency of the distributed state [12], [14], [20]. By studying the impacts on users of network latency and distributed state inconsistency, developers, companies and other stakeholders in the networked real-time games industr...

متن کامل

Distributed Consistency Maintenance Scheme for Interactive Mixed Reality Environments

Advances in computer networks and rendering systems facilitate the creation of distributed collaborative environments in which the distribution of information at remote locations allows efficient communication. Particularly challenging are distributed interactive Mixed Reality (MR) environments that allow knowledge sharing through 3D information. In a distributed interactive MR environment the ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Presence

دوره 15  شماره 

صفحات  -

تاریخ انتشار 2006